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sachifaker00

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A member registered Feb 06, 2021

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Recommended by my SO. I was informed that one of the creators who made the game was her school mate so we were curious on how would it play.


I was surprised by how fleshed out the game is in terms of mechanics and the direction you guys are going for. I was not expecting this type of quality, but that could be coming from me playing a lot of indie mobile games made in our country. Might be a nitpicking but I noticed that there's actually no incentive for the player to explore the whole floor since there is no exp, currency, or skill experience to grind for. I noticed myself rushing through the stages to get my equipment upgraded, rinse and repeat. I would also suggest a bit change of scenery per 10 floors? like environment hazards I find it helpful with rouge-like games to have varying stages. But overall, I really like this game!